A world, an integration, or an item?
Choose a format around the job your campaign needs to do.

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A branded world, an integration and an in-game item create different kinds of attention. Choose the format from the player behaviour you need, the campaign context and the amount of ownership your team can support after launch.
Start with the three common shapes below. The final recommendation may combine them, but one should carry the main job.
A dedicated world
Choose a world when the audience needs room to explore a setting, learn a system or return for more than one activity. It gives the brand control over the full experience, from arrival to progression. That control also creates more decisions: the world needs a reason to visit, enough play to hold attention and a plan for updates and operations.
- Can the brand idea sustain several minutes of play?
- Is there a clear route for players to discover the world?
- Who owns updates and community care after launch?
An integration in an existing game
Choose an integration when an established game already has the right audience and a native action that suits the campaign. The creative task is precise: the brand has to improve or extend something players already enjoy. The game partner, placement, approval process and release calendar become central parts of the brief.

- Does the existing play loop make sense for the brand?
- What will regular players gain from the integration?
- Which decisions belong to the game owner?
Items, characters and asset drops
Choose an item or character-led format when the campaign needs a clear piece of brand expression inside play. It can support a launch, partnership or wider activation without asking players to learn a new world. Define how the asset is found, used and understood. A recognisable object with no meaningful role in play will struggle to carry the idea by itself.


Plan this with Petrex
Stuck between a world and an integration? Send the brief. Choosing the format is part of the first conversation.
Compare the options
- Audience fit: where do the intended players already spend time?
- Depth: does the campaign need a moment, a session or repeat visits?
- Control: which parts of the experience must the brand own?
- Distribution: how will players find it on launch day and later?
- Operations: who can review, update and support the work?
- Longevity: what should remain when the campaign window closes?
Make the decision in one sentence
If the sentence is vague, the format decision still needs work. Take the uncertainty into the first studio workshop and test it before committing to production.
Plan it with Petrex
Choose the format with a studio that has made each kind.
Petrex has made in-game art for an integration, characters and avatar items for a collaboration, and its own Roblox games. Tell us what the campaign needs to do.
